Floating Text

///////////// 3D Text Script

#pragma strict

var myInfo = 5;

function Update () {

transform.GetComponent(TextMesh).text = "" + myInfo;
}



////////////////SHADER

Shader "Custom/3DText" {
Properties {
_MainTex ("Font Texture", 2D) = "white" {}
_Color ("Text Color", Color) = (1,1,1,1)
}
SubShader {
Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
Lighting Off Cull Off ZWrite Off Fog { Mode Off }
Blend SrcAlpha OneMinusSrcAlpha
Pass{
Color [_Color]
SetTexture [_MainTex] {
combine primary, texture * primary
}
}
}
}