#pragma strict
import System.Collections.Generic;
var numbersArray : int[];
var texturesArray : Texture[];
var objectsArray = List.<GameObject>();
var number : int;
function Start(){
number = Random.Range(0,3);
}
function OnGUI(){
GUI.Label(Rect(Screen.width/2, Screen.height/2, Screen.width/2, Screen.height/2),"" + numbersArray[number]);
GUI.Label(Rect(Screen.width/2, Screen.height/2, Screen.width/2, Screen.height/2),texturesArray[number]);
GUI.Label(Rect(Screen.width/2, Screen.height/2, Screen.width/2, Screen.height/2),"" + objectsArray[number].name);
}