///////////// 3D Text Script
#pragma strict
var myInfo = 5;
function Update () {
 transform.GetComponent(TextMesh).text = "" + myInfo;
}
////////////////SHADER
Shader "Custom/3DText" {
 Properties {
  _MainTex ("Font Texture", 2D) = "white" {}
  _Color ("Text Color", Color) = (1,1,1,1)
 }
 SubShader {
  Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
  Lighting Off Cull Off ZWrite Off Fog { Mode Off }
  Blend SrcAlpha OneMinusSrcAlpha
  Pass{
   Color [_Color]
   SetTexture [_MainTex] {
    combine primary, texture * primary
   }
  }
 }
}